I’ve been a game developer for over twenty years now. I’ve made every mistake in the book, and I’m still learning more as I go along. Lately, I’ve been getting a lot of questions about what sort of technology should be used to make a new game. This article is my attempt to answer that question, but before we get into the nitty-gritty details of what sort of engine or platform you should choose, we first need to get an idea of what your plans are for the game itself.
There are a few platforms you should consider developing for. The most popular mobile platform is iOS. Android, Windows and Mac are also popular choices if you have the resources and time to develop for these platforms as well. Oculus, Vive and GearVR are all virtual reality headsets that offer unique experiences to users; don’t forget about them! PlayStation, Nintendo Switch and Xbox One/S/X sell millions of units each year and can provide a new way for your game to be played if it’s designed with their controllers in mind. Fire TV devices continue to lead in streaming media boxes with over 1 million sold since they were released earlier this year (2017).
When it comes to the technologies you will use, “we use the latest technology” is not enough. You need to have an idea of which technologies are appropriate for your level of experience, and how these technologies fit into your project. While it may be tempting to simply say that all the latest and greatest technologies will be used in your game, this can easily lead to a technological nightmare if you’re not careful.
- How to publish your game:
- You will need to submit an application to the app store where you want to publish your game.
- Once approved, you can launch your game on that platform.
- How to market your game:
- Use social media channels like Facebook and Twitter for marketing. These channels are popular among millennials and Gen Z users who like playing games on mobile devices or computers (PC). This is also one way of getting feedback from players about what they like or dislike about a particular aspect of your game design such as graphics or sound effects in it.
- What is backend?
- What does a backend developer do?
- What is a backend architecture?
A good question to ask when you’re making any kind of software is: “What are the needs of my users?” This will help you determine what tools and technologies your app needs in order to perform its functions effectively. When planning for your app’s back-end—the server side of things—there are several things to consider before choosing the right tools for your project. The first thing that comes to mind when thinking about a web app is probably the back-end, but this isn’t necessarily true! In fact, front-ends can have more impact on overall performance than backends. In some cases, even though it might be tempting as an engineer or developer (or both), it may make sense not only from an architectural perspective but also from an economic standpoint if we think about how much time our team spends building features instead of working with them directly in production environments where users actually interact with those features daily.”
Be more specific about your plans for the game so that you can make better development decisions.
> 1. Be more specific about your plans for the game so that you can make better development decisions. The more specific you are about what you plan to do in your game, the better your chances of success. The more specific you are with your scope and vision, the easier it is to make decisions that will contribute to the health of your app’s backend and frontend technology infrastructure and business model. For example: If I want to build a game where users can play against each other in real time using cloud-based servers, then my tech team will need to find ways to optimize latency between players’ mobile devices and those servers. This means considering how much data transfer we need (e.g., bandwidth) and how quickly players should be able to move within our game world (e.g., latency). Likewise, if I decide my business model includes charging players money every time they log into their accounts or play matches against each other online or offline—or whether I want them taking part in tournaments with prizes—then I need an analytics solution capable of analyzing user behavior at scale across multiple platforms (e